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UEFA Champions League
Inter
Feyenoord
In-Play Match Over
Tue 11 Mar 16:00 Match Over
BALL . - to -
Live on Discovery+ & TNT Sports 2
Combine two or more selections from this event to build a Bet Builder
Match Results Markets
Inter The Draw Feyenoord
Match Odds 90
Correct Score
Predict the score at the end of 90 minutes plus stoppage time.
Inter to win Draw Feyenoord to win
Goalscorer Markets
Anytime Goalscorer: Own Goals don't count

First Goalscorer: Own Goals don't count


To Score 2 Goals or more: Own Goals don't count
First Goalscorer Anytime Goalscorer To Score 2 Goals or more
First Goalscorer Anytime Goalscorer To Score 2 Goals or more
  • Lautaro Martinez
  • Mehdi Taremi
  • Marko Arnautovic
  • Marcus Thuram
  • Daniele Quieto
  • Hakan Calhanoglu
  • Davide Frattesi
  • Henrikh Mkhitaryan
  • Kristjan Asllani
  • Nicola Zalewski
  • Nicolo Barella
  • Denzel Dumfries
  • Julian Carranza
  • No Goalscorer
  • Ayase Ueda
  • Zepiqueno Redmond
  • Carlos Augusto
  • Igor Paixao
  • Anis Hadj Moussa
  • Luka Ivanusec
  • Shiloh 't Zand
  • Matteo Motta
  • Francesco Acerbi
  • Antoni Milambo
  • Aymen Sliti
  • Benjamin Pavard
  • Tobias van den Elshout
  • Stefan de Vrij
  • Yann Bisseck
  • Alessandro Bastoni
  • Thijs Kraaijeveld
  • Jakub Moder
  • David Hancko
  • Mike Aidoo
  • Hugo Bueno
  • Jan Plug
  • Gijs Smal
  • Djomar Giersthove
  • Jeyland Mitchell
  • Givairo Read
  • Thomas Beelen
To Score a Hat-trick?
Anytime Assist
To Score Or To Be Shown A Card
To Score Or Assist
Over/Under
Over/Under 0.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.

Over/Under 2.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under Total Goals 1.5: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under Total Goals 3.5: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under Total Goals 4.5: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under Total Goals 5.5: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under Total Goals 6.5: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under Total Goals 7.5: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under Total Goals 8.5: Predict the total number of goals in the match, scored by either team. Own goals count.
0.5
Goals
1.5
Goals
2.5
Goals
3.5
Goals
4.5
Goals
5.5
Goals
6.5
Goals
7.5
Goals
8.5
Goals
Over/Under First Half
Over/Under First Half 0.5: Predict the total number of goals in the match, scored by either team. Own goals count.

Over/Under First Half 1.5: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under First Half 2.5: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under First Half 3.5: Predict the total number of goals in the match, scored by either team. Own goals count.
0.5
Goals
1.5
Goals
2.5
Goals
3.5
Goals
4.5
Goals
5.5
Goals
Method of Victory
Both teams to score markets
Betting on ‘Yes’ means you need both teams to score at least one goal to win. Own goals count. 90mins plus stoppage time only. Extra Time and Penalty Shootout do not count.
Yes No
Half Time
Handicap Match Result
Alternative Handicaps
Goals are added to or subtracted from a team’s final score if you bet on them, or the home team’s score if you bet on the draw. E.g. If the value is -1, that team will need to win by 2 or more goals for your bet to win.
Alternative Handicaps.
Alternative Handicaps..
Double Chance
Cover two of the three possible results for your bet to win. Eg. Home Team & Draw, if either the home team or a draw happens, you win.
Player shots on target
Player To Have 1 Or More Shots On Target: Markets will be settled according to Opta definitions and data

Player To Have 2 Or More Shots On Target: Markets will be settled according to Opta definitions and data


Player To Have 3 Or More Shots On Target: Markets will be settled according to Opta definitions and data


Player To Have 4 Or More Shots On Target: Markets will be settled according to Opta definitions and data
1+ 2+ 3+ 4+
1+ 2+ 3+ 4+
Team To Have 3 Or More Shots On Target
Player To Have 1 Or More Shots On Target in Each Half
Markets will be settled according to Opta definitions and data
Team To Have 4 Or More Shots On Target
Team To Have 5 Or More Shots On Target
Team To Have 6 Or More Shots On Target
Team To Have 7 Or More Shots On Target
Team To Have 8 Or More Shots On Target
Team To Have 9 Or More Shots On Target
Team To Have 10 Or More Shots On Target
Team To Have 11 Or More Shots On Target
Team To Have 12 Or More Shots On Target
Player To Have 1 Or More Shots In 1st Half
Team To Have 13 Or More Shots On Target
Team To Have 14 Or More Shots On Target
Team To Have 15 Or More Shots On Target
Player To Have 1 Or More Shots
Player To Have 2 Or More Shots
Player To Have 3 Or More Shots
Player To Have 4 Or More Shots
Player To Have 5 Or More Shots
Player To Have 6 Or More Shots
Player To Have 1 Or More Shots in Each Half
Player To Have 2 Or More Shots In 1st Half
Player To Have 3 Or More Shots In 1st Half
Player To Have 1 Or More Shots On Target In 1st Half
Markets will be settled according to Opta definitions and data
Player To Have 2 Or More Shots On Target In 1st Half
Markets will be settled according to Opta definitions and data
Corners Over/Under 10.5
Corner Handicap
For this one, you're betting on which team gets more corners in the match, after corners are added to or subtracted from a team's total. For example, a bet on Team A (-3) will win if Team A gets 4 corners or more than the opposition. Any corners awarded but not taken don't count.
Corner Match Bet
You're betting which team gets more corners in the match. Any corners awarded but not taken don't count.
Number of Corners
Corners Over/Under 4.5
Corners Over/Under 5.5
Corners Over/Under 6.5
Corners Over/Under 7.5
Corners Over/Under 8.5
Corners Over/Under 9.5
Corners Over/Under 11.5
Corners Over/Under 12.5
Corners Over/Under 13.5
Corners Over/Under 14.5
Corners Over/Under 15.5
Home Total Corners 2.5
Home Total Corners 3.5
Home Total Corners 4.5
Home Total Corners 5.5
Home Total Corners 6.5
Home Total Corners 7.5
Home Total Corners 8.5
Home Total Corners 9.5
Home Total Corners 10.5
Home Total Corners 11.5
Home Total Corners 12.5
Away Total Corners 2.5
Away Total Corners 3.5
Away Total Corners 4.5
Away Total Corners 5.5
Away Total Corners 6.5
Away Total Corners 7.5
Away Total Corners 8.5
Away Total Corners 9.5
Away Total Corners 10.5
Away Total Corners 11.5
Away Total Corners 12.5
Cards Over/Under 0.5
Cards Over/Under 1.5
Cards Over/Under 2.5
Cards Over/Under 3.5
Cards Over/Under 4.5
Cards Over/Under 5.5
Cards Over/Under 6.5
Cards Over/Under 7.5
Cards Over/Under 8.5
Home Team Total Cards 0.5
Home Team Total Cards 1.5
Home Team Total Cards 2.5
Home Team Total Cards 3.5
Home Team Total Cards 4.5
Home Team Total Cards 5.5
Home Team Total Cards 6.5
Away Team Total Cards 0.5
Away Team Total Cards 1.5
Away Team Total Cards 2.5
Away Team Total Cards 3.5
Away Team Total Cards 4.5
Away Team Total Cards 5.5
Away Team Total Cards 6.5
Shown a Card
Markets will be settled according to Opta definitions and data
Red Card Markets
  • Red Card in First Half 19.0
  • Red Card in Second Half 11.0
  • Inter to have a red card 17.0
  • Feyenoord to have a red card 11.0
  • A red card in the match 8.5
  • Both teams to have a red card 91.0
Team To Receive The Most Cards
Markets will be settled according to Opta definitions and data
Winning Margin
  • Inter to win by exactly 1 goal 3.75
  • Inter to win by exactly 2 goals 4.2
  • Inter to win by exactly 3 goals 5.5
  • Inter to win by 4 or more goals 6.5
  • 0-0 draw 13.0
  • Score Draw 6.5
  • Feyenoord to win by exactly 1 goal 11.0
  • Feyenoord to win by exactly 2 goals 31.0
  • Feyenoord to win by exactly 3 goals 151.0
  • Feyenoord to win by 4 or more goals 501.0
Win Both Halves
First Half Correct Score
Predict the score at the end of the first half.
Inter to win Draw Feyenoord to win
Goal Scored in Both Halves
Home Team Corners in Each Half
  • Home Corners 1+ in Each Half 1.07
  • Home Corners 2+ in Each Half 1.53
  • Home Corners 3+ in Each Half 3.0
  • Home Corners 4+ in Each Half 7.0
  • Home Corners 5+ in Each Half 21.0
Team Shots On Target in Each Half
  • 1+ Shots On Target Each Team in Each Half 1.62
  • 2+ shots on target each team in each half 5.5
  • 3+ Shots On Target Each Team in Each Half 36.0
  • 4+ Shots On Target Each Team in Each Half 501.0
Each Team Corners & Cards Shown
  • Each Team 3+ Corners and Each Team 1+ Cards Shown 2.1
  • Each Team 4+ Corners and Each Team 1+ Cards Shown 3.3
Each Team Total Corners
Corners In Each Half
Each Team Cards Shown
Team Most Shots on Target
Team Most Shots on Target in Each Half
Most Corners in Each Half
Away Team Corners in Each Half
  • Away Corners 1+ in Each Half 1.3
  • Away Corners 2+ in Each Half 2.88
  • Away Corners 3+ in Each Half 9.0
  • Away Corners 4+ in Each Half 36.0
  • Away Corners 5+ in Each Half 226.0
Team to Commit Most Fouls in Each Half
Each Half Goals & Corners
  • A Goal in Each Half and 3+ Corners in Each Half 2.0
  • A goal in each half and 4+ corners in each half 3.0
  • A Goal in Each Half and 5+ Corners in Each Half 5.0
Each Team Shots On Target
  • 2+ Shots On Target Each Team 1.14
  • 3+ Shots On Target Each Team 1.57
  • 4+ Shots On Target Each Team 2.63
  • 5+ Shots On Target Each Team 5.0
  • 6+ Shots On Target Each Team 10.0
  • 7+ Shots On Target Each Team 23.0
  • 8+ Shots On Target Each Team 81.0
Each Team Corners in Each Half
  • 1+ Corners Each Team in Each Half 1.5
  • 2+ Corners Each Team in Each Half 4.5
  • 3+ Corners Each Team in Each Half 31.0
  • 4+ Corners Each Team in Each Half 476.0
Over/Under 0.5 Goals.
Over/Under 1.5 Goals.
Over/Under 2.5 Goals.
Over/Under 3.5 Goals.
Over/Under 4.5 Goals.
Over/Under 5.5 Goals.
Over/Under 6.5 Goals.
Over/Under 7.5 Goals.
Over/Under 8.5 Goals.
Player To Commit 1 Or More Fouls In First Half
Player to commit 1 or more fouls in each half
Home Team -1.5 Goals
Home Team -2.5 Goals
Home Team -3.5 Goals
Home Team -4.5 Goals
Away Team -1.5 Goals
Player To Be Fouled 1 Or More Times
A Foul Won is defined when a player wins a free kick or penalty for their team after being fouled by an opposing player.
Player To Be Fouled 2 Or More Times
A Foul Won is defined when a player wins a free kick or penalty for their team after being fouled by an opposing player.
Player To Be Fouled 3 Or More Times
A Foul Won is defined when a player wins a free kick or penalty for their team after being fouled by an opposing player.
Goalkeeper To Make 1 Or More Saves
Goalkeeper To Make 2 Or More Saves
Goalkeeper To Make 3 Or More Saves
Goalkeeper To Make 4 Or More Saves
Goalkeeper To Make 5 Or More Saves
Goalkeeper To Make 6 Or More Saves
Goalkeeper To Make 7 Or More Saves
  • Inter Goalkeeper  
  • Feyenoord Goalkeeper 6.5
Goalkeeper To Make 8 Or More Saves
Player To Commit 1 Or More Fouls
Player To Commit 2 Or More Fouls
Player To Commit 3 Or More Fouls